ANGLE_instanced_arrays
The ANGLE_instanced_arrays extension is part of the WebGL API and allows to draw the same object, or groups of similar objects multiple times, if they share the same vertex data, primitive count and type.
Methods
drawArraysInstancedANGLE()
drawArraysInstancedANGLE(
mode,
first,
count,
primcount
): void;
The ANGLE_instanced_arrays.drawArraysInstancedANGLE() method of the WebGL API renders primitives from array data like the gl.drawArrays() method. In addition, it can execute multiple instances of the range of elements.
Parameters
| Parameter | Type |
|---|---|
mode | number |
first | number |
count | number |
primcount | number |
Returns
void
drawElementsInstancedANGLE()
drawElementsInstancedANGLE(
mode,
count,
type,
offset,
primcount
): void;
The ANGLE_instanced_arrays.drawElementsInstancedANGLE() method of the WebGL API renders primitives from array data like the gl.drawElements() method. In addition, it can execute multiple instances of a set of elements.
Parameters
| Parameter | Type |
|---|---|
mode | number |
count | number |
type | number |
offset | number |
primcount | number |
Returns
void
vertexAttribDivisorANGLE()
vertexAttribDivisorANGLE(index, divisor): void;
The ANGLE_instanced_arrays.vertexAttribDivisorANGLE() method of the WebGL API modifies the rate at which generic vertex attributes advance when rendering multiple instances of primitives with ext.drawArraysInstancedANGLE() and ext.drawElementsInstancedANGLE().
Parameters
| Parameter | Type |
|---|---|
index | number |
divisor | number |
Returns
void
Properties
VERTEX_ATTRIB_ARRAY_DIVISOR_ANGLE
readonly VERTEX_ATTRIB_ARRAY_DIVISOR_ANGLE: 35070;