GPUBindGroupLayoutEntry
Properties
binding
binding: number;
buffer?
optional buffer?: GPUBufferBindingLayout;
externalTexture?
optional externalTexture?: GPUExternalTextureBindingLayout;
sampler?
optional sampler?: GPUSamplerBindingLayout;
storageTexture?
optional storageTexture?: GPUStorageTextureBindingLayout;
texture?
optional texture?: GPUTextureBindingLayout;
visibility
visibility: number;