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GPUBindGroupLayoutEntry

Properties

binding

binding: number;

buffer?

optional buffer?: GPUBufferBindingLayout;

externalTexture?

optional externalTexture?: GPUExternalTextureBindingLayout;

sampler?

optional sampler?: GPUSamplerBindingLayout;

storageTexture?

optional storageTexture?: GPUStorageTextureBindingLayout;

texture?

optional texture?: GPUTextureBindingLayout;

visibility

visibility: number;