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GPURenderPassColorAttachment

Properties

clearValue?

optional clearValue?: GPUColor;

depthSlice?

optional depthSlice?: number;

loadOp

loadOp: GPULoadOp;

resolveTarget?

optional resolveTarget?: GPUTexture | GPUTextureView;

storeOp

storeOp: GPUStoreOp;

view

view: GPUTexture | GPUTextureView;