GPURenderPipeline
The GPURenderPipeline interface of the WebGPU API represents a pipeline that controls the vertex and fragment shader stages and can be used in a GPURenderPassEncoder or GPURenderBundleEncoder.
Available only in secure contexts.
Extends
Methods
getBindGroupLayout()
getBindGroupLayout(index): GPUBindGroupLayout;
Parameters
| Parameter | Type |
|---|---|
index | number |
Returns
Inherited from
GPUPipelineBase.getBindGroupLayout
Properties
label
label: string;