GPURenderPipelineDescriptor
Extends
Properties
depthStencil?
optional depthStencil?: GPUDepthStencilState;
fragment?
optional fragment?: GPUFragmentState;
label?
optional label?: string;
Inherited from
GPUPipelineDescriptorBase.label
layout
layout: "auto" | GPUPipelineLayout;
Inherited from
GPUPipelineDescriptorBase.layout
multisample?
optional multisample?: GPUMultisampleState;
primitive?
optional primitive?: GPUPrimitiveState;
vertex
vertex: GPUVertexState;