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GPURenderPipelineDescriptor

Extends

Properties

depthStencil?

optional depthStencil?: GPUDepthStencilState;

fragment?

optional fragment?: GPUFragmentState;

label?

optional label?: string;

Inherited from

GPUPipelineDescriptorBase.label


layout

layout: "auto" | GPUPipelineLayout;

Inherited from

GPUPipelineDescriptorBase.layout


multisample?

optional multisample?: GPUMultisampleState;

primitive?

optional primitive?: GPUPrimitiveState;

vertex

vertex: GPUVertexState;