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Gamepad

The Gamepad interface of the Gamepad API defines an individual gamepad or other controller, allowing access to information such as button presses, axis positions, and id.

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Properties

axes

readonly axes: readonly number[];

The Gamepad.axes property of the Gamepad interface returns an array representing the controls with axes present on the device (e.g., analog thumb sticks).

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buttons

readonly buttons: readonly GamepadButton[];

The buttons property of the Gamepad interface returns an array of GamepadButton objects representing the buttons present on the device.

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connected

readonly connected: boolean;

The Gamepad.connected property of the Gamepad interface returns a boolean indicating whether the gamepad is still connected to the system.

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id

readonly id: string;

The Gamepad.id property of the Gamepad interface returns a string containing some information about the controller.

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index

readonly index: number;

The Gamepad.index property of the Gamepad interface returns an integer that is auto-incremented to be unique for each device currently connected to the system.

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mapping

readonly mapping: GamepadMappingType;

The Gamepad.mapping property of the Gamepad interface returns a string indicating whether the browser has remapped the controls on the device to a known layout.

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timestamp

readonly timestamp: number;

The Gamepad.timestamp property of the Gamepad interface returns a DOMHighResTimeStamp representing the last time the data for this gamepad was updated.

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vibrationActuator

readonly vibrationActuator: GamepadHapticActuator;

The vibrationActuator read-only property of the Gamepad interface returns a GamepadHapticActuator object, which represents haptic feedback hardware available on the controller.

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