Skip to main content

WebGLShaderPrecisionFormat

The WebGLShaderPrecisionFormat interface is part of the WebGL API and represents the information returned by calling the WebGLRenderingContext.getShaderPrecisionFormat() method.

MDN Reference

Properties

precision

readonly precision: number;

The read-only WebGLShaderPrecisionFormat.precision property returns the number of bits of precision that can be represented.

MDN Reference


rangeMax

readonly rangeMax: number;

The read-only WebGLShaderPrecisionFormat.rangeMax property returns the base 2 log of the absolute value of the maximum value that can be represented.

MDN Reference


rangeMin

readonly rangeMin: number;

The read-only WebGLShaderPrecisionFormat.rangeMin property returns the base 2 log of the absolute value of the minimum value that can be represented.

MDN Reference