WebGLShaderPrecisionFormat
The WebGLShaderPrecisionFormat interface is part of the WebGL API and represents the information returned by calling the WebGLRenderingContext.getShaderPrecisionFormat() method.
Properties
precision
readonly precision: number;
The read-only WebGLShaderPrecisionFormat.precision property returns the number of bits of precision that can be represented.
rangeMax
readonly rangeMax: number;
The read-only WebGLShaderPrecisionFormat.rangeMax property returns the base 2 log of the absolute value of the maximum value that can be represented.
rangeMin
readonly rangeMin: number;
The read-only WebGLShaderPrecisionFormat.rangeMin property returns the base 2 log of the absolute value of the minimum value that can be represented.